( ;FF[3]GM[1]AP[PocketGoban Ver 0.999] SZ[19]PB[Lee, John J-S]BR[6d]PW[Cha, Jimmy]WR[6d] GN[2003 fujitsu r3 t1]DT[2003-01-19] PC[Baltimore, MD]EV[Fujitsu Qualifier Tournament]RO[Final Match]RE[B+R]GC[SGF file edited by Chris Garlock and William Cobb using Many Faces 11]CP[American Go Association]US[Keith Arnold]KM[5.5] C[Commentary by John Lee When the computer pairing matched me against Yang Hui Ren in the semifinals with me as White, I knew that if both Jimmy and I advanced to the finals, that I would take Black against Jimmy. It is no secret that Jimmy is a very strong player, especially great in fighting games, but I felt I would have a chance if I were to take Black.] ;B[pd];W[dd];B[dq]C[B3: I took Jimmy's invitation and played move 3 in the diagonally opposite corner because I did not want to give in to the "Chi" fight.] ;W[pp];B[cf];W[fc];B[cn];W[jq];B[qj];W[qn];B[nc]C[B11: It feels like the game will be a long territorial battle at this point.] ;W[gq];B[hc];W[bd];B[ci]C[Black 15 may be bigger at R15, but I did not want to leave any of my groups exposed to an attack by Jimmy.] ;W[rd]C[W16: Jimmy needs to play somewhere in this corner now. If Black gets R15, Black's shape gets too big.] ;B[rf]C[Black 17 is the proper move in this situation.] ;W[qc];B[pc];W[rb]C[White 20 settles the upper right corner. Now Black must invade the lower right corner.] ;B[pr];W[nr];B[qq];W[qp];B[rr]C[B25: We see a photocopy of the upper right corner in the lower right corner.] ;W[oj];B[ql];W[pk];B[qk];W[pi];B[qi];W[om];B[oq];W[mq];B[op] ;W[oo];B[mp]C[Black 37 is the correct move even though there is a cut, as we will see with the next move.] ;W[np];B[nq];W[no];B[mr];W[lq];B[lr];W[kr];B[lp]C[Black 45 typically should be avoided, but in this case, as Black is planning to tenuki (play elsewhere), Black 45 is played.] ;W[kq];B[nk]C[Black 47 is the vital point.] ;W[nj];B[mk];W[ok];B[mj];W[mi];B[li];W[lh]C[W54: After the game, Jimmy regretted that he did not cut at M10 with White 54.] ;B[mh];W[ni];B[ki];W[kh];B[jh];W[kf];B[jg];W[lf];B[fb]C[Black 63 is an asking move. It is important that Black ask now before Black makes another move on the upper side.] ;W[ec];B[kd]C[B65: Now, the black stone at N12 can escape if White does not make a move to capture it. Because White has to spend another move to capture this stone, White should have played the white stone on M12 at M10 (move 54).] ;W[pg];B[qf]C[White 66 at Q13 is necessary but after Black 67, White's upper right corner has to make life.] ;W[pb];B[ob];W[ji]C[W70: White does not have time to spend another move to make the upper right corner completely alive. If Black plays at Q19, the corner will become a ko.] ;B[kk];W[ii];B[ik];W[hj];B[hk];W[gj];B[hg]C[B77: Jimmy commented that Black 77 was an overplay. Black should have played around F8.] ;W[gk];B[gl];W[dj];B[di];W[fg]C[White 82 should have been at E11, Black E12, then White F12. In the game, Black 83 puts White in an awkward position.] ;B[fi];W[gh];B[gi];W[ih];B[hh];W[ig];B[hi];W[ij];B[hm];W[ej] ;B[ei];W[id];B[ic];W[jd];B[jc];LB[ke:A]W[ld]C[White 98 was a mistake. It should simply be played at L15, or White should not play in this area at all.] ;B[jf]C[Black 99 is a good move, which makes White 98 (at M16) an overplay.] ;W[he];B[ke];W[je];B[hd];W[ie];B[le];W[if]C[W106: White should play an atari at N15 before White 106.] ;B[me]C[Black 107 gives Black a solid 20 points on the upper side. At this point, I felt comfortable. Black is leading in territory, and White's group in the upper right corner is still only half alive.] ;W[dg];B[be];W[cj];B[bj];W[bk];B[bi];W[cq]C[W114: White has to get something from attacking the center group and/or the lower left corner. White 114, however, should have been played somewhere in the center, to first cut off the center group from the corner. Jimmy regretted White 114 after the game. White 114 makes Black stronger, as we can see in the game.] ;B[cp];W[bp];B[dp]C[Black 117 is the proper move. Black does not want to give White a chance to make things messy here.] ;W[cl];B[el];W[fk];LB[fk:B][cl:A]B[bc]C[Black 121 is a big move, which also makes Black's group on the left safe. Since White protected at C8 and F9, Black should make sure that this group doesn't get into any trouble.] ;W[gn]C[White 122 is the "shobu" (do or die) move for White. White is behind in territory so White must split the two groups here in hope of complications.] ;B[hn];W[go];B[ln];W[jn];B[jo];W[cd];B[ad];W[bb]C[W130: White should have first played at J5. White can reduce Black's territory and strenghten his group on the bottom in sente.] ;B[io]C[Black 131 is a big move. I was in my third byo-yomi at this time, but after Black 131 I felt that, unless I made a mistake under time pressure, I would not lose this game. No further comments.] ;W[br];B[cr];W[bq];B[er];W[cs];B[gr];W[fq];B[dr];W[bo];B[fr] ;W[hq];B[ir];W[iq];B[en];W[dm];B[fm];W[do];B[co];W[dn];B[eo] ;W[ep];B[bn]C[Black wins by resignation.] )